Armatures¶
Armature Bones¶
- The following section deals with Armatures
Bone Flags¶
- These are set upon export if left at 0.
- Only change the value in very specific cases: Oblivion Clothing uses 0x000F
Dismember Flags¶
- Currently does nothing - in testing.
Inventory Marker¶
- This is a special type of bone which is used to position object in the inventory display.
- It may also be used for animation placement involving multiple NPCs
- The InvMarker bone should only be used in engines that can support them.
Example:
- Create this item in the same manner as you would for a standard armature bone.
- Parent must be Armature root.
- Naming must start with InvMarker and can only be appended with .000
- A model with 4 inventory marker bone items should be named as InvMarker, InvMarker.001, InvMarker.002, InvMarker.003
Notes:
- Games known to support this include: The Elder Scrolls - Skyrim.
- Exporting this type of bone into engines that do not support it will cause crashes.