Collision Systems¶
The following section deals with the various collision systems that the Blender Nif Plugins supports.
Worflow¶
Here it is explained how to add collision to your mesh.
- Go to Collision Object and follow the steps indicated there:
- Choose between a Bounding Box or Havok Collision.
- The bounding box is complete. If you have chosen Havok Collision proceed to choosing an appropriate shape for your collision.
- Add a Rigid Body modifier.
- Go to Collision Settings and follow the steps indicated there:
- Start by enabling collision bounds.
- Define the the Havok Settings for your collision bounds.