Workflow

Last Built: Dec 05, 2019

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Installation User Interface

Workflow

This section will explain the general workflow used to import/export .nif files to/from Blender.

  • The nif importer and exporter is shown under

    File > Import and File > Export.

Note

If you need an introduction consider reading the Blender Manual. This assumes at least beginner level skills with Blender.

Import

You now can import the nif directly into Blender! These settings are explained at I/O Settings Section.

Export

The following section deals the various model components, required to export to the .nif format.

Base Model

Create your base model and configure the settings on the object, refer to the Geometry Section.

General Nif Info

Add in the general info required to identify the .nif file, refer to the Nif Version Info.

Shaders

Create and configure the shaders for each selected object, refer to the Shader Section.

Material

Create and configure the materials for each selected object, refer to the Materials Section.

Textures

Add the different textures types for each material, refer to the Textures Section.

Exporting

You’re now ready to export! These settings are explained at I/O Settings Section.

Advanced Modeling

The following are advanced topics and optional for most models. You should only attempt the following when you are competent in the basics.

Collisions

Create collision objects and update their collision settings, refer to the Collision Section.

Armatures

Create a rigged model and configure the flags for each selected bone, refer to the Armature Section.

Animations

Not yet supported.