Object Settings¶
This section will take you through the base settings required for your model.
BSX¶
BSX is a flagging variable that determines how havok will interact with the object:
- Havok = 1
- Collision = 2
- Is armature (?) = 4
- Enable animation = 8
- Flame nodes = 16
- Editor marker present = 32
- Example:
- To enable havok and collision the value would be 3.
Note
- The value is equal to the sum of all items that are enabled.
BS Inventory Marker¶
- BS Inv Marker
- This sets the x, y, z rotation and zoom level of objects for the in game inventory display in games that support the property.
- With blender in Object mode, open the BS Inv Marker property window and click “+”.
Note
- This should only be applied to the Root object:
- For rigged meshed this should be applied to the armature, for non-rigged objects it should be applied to the Mesh object.
- Apply desired values to x,y,z to set the preferred rotation.
- Set view to back view and use rotation to achieve the preferred object orientation.
- Copy the values from the rotation display into the x,y,z lines for BS Inv Marker.
- Delete the decimal and remove any numbers to the right of the fourth digit.
- Press alt + R to reset the object rotation back to 0
- Apply desired value to zoom
- A value of 1 for zoom is the default, lower values .99 to .01 decrease the item size in the menu.
Note
- Rigged objects that use this value may also use InvMarker Bones.
UPB¶
The UPB is a group of values contained in a single data string. It’s use is unknown.
Niftools uses the following values as default for this item.:
- Mass = 0.000000
- Elasticity = 0.300000
- Friction = 0.300000
- Unyielding = 0
- Simulation_Geometry = 2
- Proxy_Geometry = <None>
- Use_Display_Proxy = 0
- Display_Children = 1
- Disable_Collisions = 0
- Inactive = 0
- Display_Proxy = <None>
Settings¶
First we complete the object panel:
- The Nif Root Node determines the kind of block used at the nif’s root. Select one from the dropdown box.
- The BS Num UV Set is ????????. Set it to an appropriate number.
- The UPB’s use is currently unknown. It is recommended you leave it at the default value.
- Set your BSX Flags.
- The Consistency Flag is ????????. Select one from the dropdown box.
- The Object Flag is ???????. Set it to an appropriate number.
- The Nif Long Name is ???????. Set it to an appropriate string.