Workflow

This section will explain the general workflow used to import/export .nif files to/from blender.

  • The nif importer and exporter is show under
    File > Import and File > Export.

Note

This assumes at least begginer level skills with blender. If you need an introduction consider reading the Blender Manual.

Import

You now can import the nif directly into blender! These settings are explained at I/O Settings Section.

Export

The following section deals the various model components, required to export to the .nif format.

Base Model Create your base model and configure the settings on the object, refer to the Geometry Section.
General Nif Info Add in the general info required to identify the .nif file, refer to the Nif Version Info.
Shaders Create and configure the shaders for each selected object, refer to the Shader Section.
Material Create and configure the materials for each selected object, refer to the Materials Section.
Textures Add the different textures types for each material, refer to the Textures Section.
Exporting You’re now ready to export! These settings are explained at I/O Settings Section.

Advanced Modeling

The following are advanced topics and optional for most models. You should only attempt the following when you are compentent in the basics.

Collisions Create collision objects and update their collision settings, refer to the Collision Section.
Armatures Create a rigged model and configure the flags for each selected bone, refer to the Armature Section.
Animations Not yet supported.